
Ban Hammer
Ban Hammer is a melee Phighter, a slow but powerful bruiser with great burst mobility and unique abilities that allow him to dip in and out of the fray as he so pleases. His passive, Oathbound, grants him shield on eliminations, whilst also reducing taken knockback from all sources. Heavy Swing is a large, wide swing that can deny a massive area just by being held. Order, his secondary, grants him even more shield and can slow enemies, as well as supplementing the tyrant's damage output. Pursuit is perfect for repositioning on top of or away from enemies, and combined with Whirlwind, Ban Hammer can whittle down crowds of enemies with little resistance. His Phinisher, Judgement, is a risky-yet-rewarding execute, perfect for securing eliminations on tanky targets or denying a revival from MedkitPhinisher.
Abilities
Oathbound
updated 27 September 2026You take reduced knockback, but you cannot naturally regenerate shield. Kills grant you shield and deal damage around you. Assists grant you shield.
- Damage: 40
- gain: 75 (kill) / 50 (assist)
- Max. : 500
- Pull force: 15 ('s explosion)
- Windup: 0.8 seconds
Heavy Swing
updated 27 September 2026Swing your hammer in a wide radius.
- Damage: 40
- Swing interval: 0.9 seconds
- Range: 15 studs
- Knockback: 30 Slow penalty: 10%
- Bound penalty: 100%
Order
updated 27 September 2026Slam your hammer, gaining shield from each enemy hit. Enemies hit in the center of the hammer are stunned, giving bonus damage and shield. Can be held while airborne.
- Damage: 40 (outer) / 60 (inner)
- gain: 30 (outer) / 50 (inner)
- Stun applied: 0.5 seconds
- Knockback immunity: 100%
- Windup: 0.6 seconds
- Hitbox height: 20 studs
- Pull force: 18 Slow penalty: 100%
- Bound penalty: 100%
- Cooldown: 6 seconds
Pursuit
updated 27 September 2026Leap into the air. Recast to slam towards the ground, gaining shield from enemies hit. Hitting an airborne enemy with the slam stuns them and brings them with you, giving bonus shield.
- Damage: 30 (landing) / 30 (spike)
- gain: 20 per enemy (landing/spike)
- Stun applied: 0.5 seconds (spike)
- Windup: 1.5 seconds
- Land hitbox height: 15
- Spike Hit Delay: 0.3s
- Slow penalty: 50%
- Bound penalty: 100%
- Cooldown: 10 seconds
Whirlwind
updated 27 September 2026Hold to spin around. Release to stop spinning. Hitting enemies grants shield and extra spins.
- Damage: 10 per spin + 30 (final hit)
- gain: 8 per enemy hit + 30 (final hit)
- Range: 10 studs
- Knockback immunity: 100%
- 25% damage reduction range (while in use): 40 studs
- Windup: 0.35 seconds
- Hop distance: 10 studs
- Final swing delay: 0.333 seconds Bound penalty: 50%
- Cooldown: 9 seconds
Judgement
updated 27 September 2026Grab enemies around you. If an enemy’s HP is below half, they will be executed and recharge your Phinisher up to four times.
- Damage: 30 (grab) + 50 (swing)
- Hitbox: 25x25x25
- Execute threshold: <50% of max. HP
- Execute damage: 999
- Max. executes: 4
- Phinisher points: 150
- Phinisher cutscene: 2.3 seconds
Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.