
Biograft
Biograft is a melee Phighter that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health in the roster. Their passive, Power of Biograft, increases its attack speed when using Dual Swing while also limiting their aggressiveness. As Biograft fills its heat meter, it could lead to it being left vulnerable if the bar fills up completely. Echo Execution allows Biograft to confirm kills on enemies at <25% health. Biograft's abilities allows it to get in and out of fights swiftly, allowing for more methodical gameplay.
Abilities
Power of Biograft
updated 27 September 2026Using Dual Swing increases your Heat, and hitting enemies with Dual Swing increases your attack speed. Losing all your Heat resets your attack speed, while gaining too much Heat creates an explosion that damages you and enemies, resetting your Heat.
- Damage: 60 (to enemies) / 60 (to self)
- Max. Dual Swing interval: 0.2 seconds
- Dual Swing disable duration: 0.75 seconds
- Slow penalty: 30% for 0.75 seconds
Dual Swing
updated 27 September 2026Swing your blades and teleport in the direction you’re moving.
- Damage: 16
- Swing interval: 0.3 + 0.375 + 0.3 + 0.6 seconds
- Blink distance: 3-5 studs (based on Heat meter)
Slash Storm
updated 27 September 2026Fire a projectile that creates multiple slashes where it lands.
- Damage: 20 (projectile) + 6 * 10 (slashes)
- Range: 70 studs
- Hitbox: 20x20x20
- Cooldown: 8 seconds
Echo Execution
updated 27 September 2026Fire a beam that marks an enemy. Recast to dash to the marked enemy. If the enemy’s health is below a certain threshold, the mark will alert you, allowing you to execute them.
- Damage: 20 (initial) + 20 (recast)
- Range: 200 studs
- Execute threshold: (<25% of max. ) + 10 health and <10
- Execute damage: 999
- Endlag: 0.4 seconds
- Recast window: 5 seconds
- Cooldown: 12 seconds (hit) / 8 seconds (miss)
Blink
updated 27 September 2026Teleport forward and damage enemies in your path. This ability can hold two charges, as well as a charge refund that is used upon hitting an enemy.
- Damage: 24
- Charges: 2
- Max. resets: 1
- Windup: 0.35 seconds
- Blink distance: 40 studs
- Cooldown: 0.5 seconds
- Charge cooldown: 6 seconds per charge
Overdrive
updated 27 September 2026Dual Swing deals increased damage, your attack speed is always maximum, and you gain no Heat, at the cost of taking damage over time. Kills grant you shield. Recasting the ability creates an explosion based on how low your health is, ending Overdrive.
- Damage: 100 - (current hitpoints * 0.32)
- gain: 25 on kill, 20 on assist
- Dual Swing damage: 20
- Base self-damage rate: 4/sec
- Base duration: 10 seconds
- Duration increase:
- Kill: +2 seconds
- Assist: +1 second
- Dual Swing hit: +0.2 seconds
- Blink hit: +0.5 seconds
- Phinisher points: 135
- Phinisher cutscene: 1.5 seconds
Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.