
Hyperlaser
Hyperlaser is a ranged Phighter that specializes in dealing high burst damage at long ranges and supporting his team with his utility. Hyperlaser is able to dish out consistent damage with his Hyper Ray and Piercing Ray, high damaging moves that can be comboed into each other. His Voltaic Grenade acts as both an offensive and defensive tool, giving Hyperlaser and his teammates Haste while simultaneously limiting the ability for an enemy fight back with Wireframe. When used correctly, it can give the upper hand to his teammates, assisting them in team-fights and 1v1 situations. Hyperlaser's Evasive Maneuver allows for swift movement with its ability to quickly slide and jump into advantages positions, grant a Wireframe bullet, and to instantly reload all ammunition. His Phinisher, Eviscerating Ray, can fire a devastating instant-kill shot, capable of giving his team a match-winning advantage. He excels at far range, being able to maintain his life while providing passive damage output. Despite that, he is a flexible Phighter who is able to be played at a variety of different positions. If done correctly, Hyperlaser at close range is a viable option to help his team contest objectives and aid during crucial team fights. Hyperlaser at middle range allows for him to maintain a safer position, where passive damage output can be provided while being able support his team better.
Abilities
Locked and Loaded
updated 27 September 2026Your third bullet applies Wireframe on hit. Damaging an enemy with Wireframe deals bonus damage.
- Damage: 30
- Wireframe applied: 4 seconds
Hyper Ray
updated 27 September 2026Fire a long distance laser. The laser deals less damage the farther it is. Hitting an enemy in the head deals bonus damage.
- Damage: 50
- Damage Falloff: 1 damage per 3 studs past 125 studs Fire interval: 1.25 seconds
- Range: 1200 studs
- Hitbox: 2x2
- Ammo: 3
- Reload time: 1 second
- Slow penalty: 25%
- Bound penalty: 100%
Piercing Ray
Shoot a small ray that goes through walls and explodes after a delay. If the ray hits an enemy, the delay is shorter.
- Damage: 40 (ray) + 30 (explosion)
- Slow applied: 50% for 0.75 seconds (ray)
- Range: 800 studs
- Explosion delay: 0.2 seconds (hit) / 0.6 seconds (miss)
- Slow penalty: 50%
- Bound penalty: 50%
- Cooldown: 10 seconds
Voltaic Grenade
updated 27 September 2026Throw a grenade that slows and Wireframes enemies, while giving Haste to you and allies.
- Damage: 30 (direct) / 20 (explosion)
- Wireframe applied: 5 seconds
- Slow applied: 20% for 1.75 seconds
- Haste applied: 50% -> 25%, decaying over 1 second
- Knockback force: 15
- Hitbox: 35x10x35
- Windup: 0.4 seconds
- Explosion time: 1 second
- Cooldown: 10 seconds
Evasive Maneuver
updated 27 September 2026Perform a maneuver that makes your next Hyper Ray instantly fire. On tap, slide where you’re moving. Jumping while sliding gives you a high jump. On hold, release a burst of energy that deals damage and grants you Haste.
Eviscerating Ray
updated 27 September 2026Your next Hyper Ray will instantly kill any enemy it hits, creating a large explosion that applies Wireframe.
- Damage: 999
- Range: ∞
- Hitbox: 2x2
- AOE Damage 50
- AOE Hitbox 80x30x80
- Windup: 1.5 seconds
- Slow penalty: 100%
- Bound penalty: 100%
- Phinisher points: 125
- Phinisher cutscene: 1.5 seconds
- Phinisher duration: 30 seconds
Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.