PH!
Coil official render
Support

Coil

Class
Support
Health
200
Shield
100
Difficulty
5 / 5
Released
V0.9.0

Coil is a support Phighter who excels as a brawler and is best played up close and personal. He boasts a large variety of moves, excellent mobility, and flexibility to adapt into any situation he throws himself into. Coil's adaptability comes from his passive, Triple Threat, which gives him three modes of buffs to swap between and rewards him for playing an active role in fights. Coil Connection allows him to apply one of these buffs to a single teammate for as long as it stays attached, as well as change modes freely without altering the buff. Reaching the max S grade and landing a Combo Breaker allows Coil to not only provide a stronger buff to him and his connected ally, but also a smaller buff to his adjacent teammates. Upon using his Phinisher, Frostbite Fusion, Coil unlocks his full power and begins to rapidly increase his grade while outputting incredible amounts of burst damage for the duration of his Fusion mode. He is a devastating Phighter who can pummel enemies while supporting his team all the same, making him a deadly adversary and a powerful ally.

Abilities

Passive

Triple Threat

Alternate between Gravity, Speed, and Regeneration by pressing R or pressing the coil icon. Dealing damage increases your grade, a higher grade grants you and your connected ally a greater buff.

Primary

Hellhound Strike

Punch forward, damage and speed depending on your current coil.

Secondary

Combo Breaker

Landing a Secondary while at S grade resets your grade, grants your connected ally a temporary improved buff of their tethered buff, and grants nearby allies a small version of your current buff. In Gravity mode, uppercut, height increasing with your grade. In Speed mode, dash and punch forward. In Regenation mode, fire a projectile forward. In Fusion mode, charge up a punch forward.

Ability 1

Coil Connection

Connect to an ally to grant them a passive buff based on the mode you use this skill in. This buff will not change when you switch coils. In Fusion mode, jump upwards.

  • Gravity, Speed, Regeneration:
  • Range: 75 studs (connection) / 100 studs (disconnect)
  • Cooldown: 0.5 seconds
  • Grade Gain: Allies Give Grade at a ratio of 1(damage):1(grade)
  • Bounce:
  • All grades: 25%
  • Strength:
  • C grade: 12% • B grade: 15%
  • A grade: 18% • S grade: 21%
Ability 2

Coil Technique

In Gravity mode, if grounded, slam the ground in front of you, knocking enemies upwards. If airborne, dive kick downwards, bouncing on any enemies hit, recasting sends you to the ground without dealing damage. In Speed mode, dodge in a direction, dodging enemy damage in this state increases your grade. Recast to shoulder bash fowards. In Regen mode, guard temporarily. Damage taken is converted into healing and regeneration for allies around you. Being damaged in this state increases your grade and the amount of healing given to allies at the end. In Fusion mode, if grounded, dash forward and slam the ground in front of you. If airborne, dive kick downwards, slamming the ground when you land.

Phinisher

Frostbite Fusion

Using the power of your stolen crystal, use all three coils at once and enter Fusion for 10 seconds. Dash forwards, grabbing the first enemy, jumping into the air, and dealing damage to nearby enemies based on the grabbed enemy's current health when landing.

  • Damage: 10 (grab) + 70 (slam) (Single target Slam)
  • Damage: 50 + ((hp + shield) / 200 * 25) (max 150) (Slam Aoe)
  • Stun applied: Grab duration + 0.5 seconds
  • Duration: 10 seconds
  • Dash distance: 45 studs (initial) + 40 studs (grab)
  • Activation window: 1.2 seconds
  • Phinisher points: 135
  • Endlag: 0.2s
  • Phinisher cutscene: 1 second

Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.