
Medkit
Medkit is a support Phighter who utilizes Curing Cartridge to provide a balance of high damage and healing. He can also use Fan the Hammer to deal a quick burst of damage or healing while slowing enemies to defend himself and make landing shots easier. His passive, Crystallize, allows Medkit to play more offensively while rewarding his team healing that targets himself and the lowest health ally on the battlefield. Rejuvenation Ring can quickly heal teammates in an area while cleansing them of inflicted debuffs. Crystal Shift grants Medkit high burst mobility by teleporting to a teammate, briefly applying Armored, and defending against enemies with an explosion. Divine Resurrection is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity, and reviving fallen teammates.
Abilities
Crystallize
updated 27 September 2026Headshotting enemies, kills, and assists send a crystal wisp to the nearest teammate with the lowest health, including you. You passively charge a crystal wisp’s healing over time.
- Healing: 4-20 (to self) + 4-40 (to ally) / 4-40 (to self if lowest health) (kill/headshot) / 12 (to self) + 25 (to ally) / 24 (to self if lowest health) (assist)
- Range: 150 studs (from 's position)
- Travel time: 0.5 seconds
- Charge time: 0.75-3 seconds
Curing Cartridge
updated 27 September 2026Shoot crystal bullets that damage enemies and heal allies. Headshots increase the damage and healing.
- Damage: 20 (body) / 36 (headshot)
- Healing: 16 (body) / 28 (headshot)
- Slow penalty: 10%
- Bound penalty: 25%
- Fire interval: 0.75 seconds
- Range: 100 studs
- Hitbox: 3x3
- Ammo: 6
- Reload time: 1.5 seconds
Fan the Hammer
updated 27 September 2026Quickly fire all your ammo, each bullet inflicting Slow on hit.
- Damage: 12 per shot
- Healing: 15 per shot
- Slow applied: 5% per shot for 2 seconds
- Range: 100 studs
- Fire interval: 0.075 seconds
- Cooldown: 2 seconds + 1 second * no. of bullets fired
Crystal Shift
updated 27 September 2026Teleport to a teammate, healing them, granting them Armored, and creating an explosion. Enemies hit by the explosion grant additional healing to you and your teammate.
- Damage: 40
- Healing: 30 + 20 per enemy hit (to ally) / 10 per enemy hit (to self)
- Armored applied: 100% for 0.75 seconds
- Knockback force: 10
- Teleport range: 90 studs
- Windup: 0.5 seconds
- Cooldown: 13 seconds
Rejuvenation Ring
updated 27 September 2026Throw a crystal that heals allies and cleanses their negative status effects, while knocking enemies upwards. Can be recast mid-air.
- Damage: 30 (splash) + 10 (direct)
- Healing: 50 (to allies) / 30 (to self)
- Hitbox: 40x50x40
- Cooldown: 12 seconds
- Recast cooldown: 0.4 seconds
Divine Resurrection
updated 27 September 2026Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
- Healing: 125 (to allies) / 50% of max. HP (to revived allies) / 200 (to self)
- Range: 125 studs
- Crystal landing time: 2 second
- Phinisher points: 150
- Phinisher cutscene: 1.6 seconds
Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.