PH!
Vine Staff official render
Support

Vine Staff

Class
Support
Health
200
Shield
150
Difficulty
2 / 5
Released
V0.6.0

Vine Staff is a healing support Phighter that specializes in giving regeneration to her allies. Her primary, VinestaffPrimary outputs slow but consistent damages from close to mid range. The basis of Vine Staff's healing is focused around her passive, VinestaffPassive, so she has charges for her secondary, VinestaffSecondary. Her five sprout charge limit fills up quickly by racking up assists in projectiles or healing. VinestaffAbility1 lets her to leech off damage in forms of healing through high DPS teammates, producing more sprouts. VinestaffAbility2 is ideal for rooting enemies in an AoE as well as exploding sprouts for burst healing. VinestaffPhinisher turns the tides of battle if used correctly as long as teammates are around to trigger sprouts at their locations. The sheer amount of sprouts that grow can sustain a team's health and can make them unstoppable. By herself, Vine Staff will fall due to her poor mobility and slow damage compared to other Phighters. But when she is given the chance with her team, she can quickly become a nuisance with consistent, widespread healing and damage.

Abilities

Passive

Death Brings Life

Eliminations and hitting an enemy 10 times grants you a charge to Beginning Anew. You gain haste for each sprout you are nearby.

  • Hits required to gain charges: 10
  • Max. charges: 3
  • Sprout buff range: 50 studs
  • Haste: 6% per sprout (max. 30%)
Primary

A Thousand Petals

Shoot fast, low damaging petals.

  • Damage: 5
  • Fire rate: 9/sec
  • Range: 100 studs
  • Ammo: 50
  • Reload time: 1 second
Secondary

Beginning Anew

Use a seed and plant a healing sprout. After dealing damage 10 times, it advances to the next stage and heals all allies around it. At its fourth stage, it explodes, healing allies.

  • Healing:
  • Stage 1: 10 instant + 10 Regeneration (to allies) / 8 instant + 8 Regeneration (to self)
  • Stage 2: 20 instant + 20 Regeneration (to allies) / 16 instant + 16 Regeneration (to self)
  • Stage 3: 25 instant + 25 Regeneration (to allies) / 25 instant + 25 Regeneration (to self)
  • Explosion: 7 * sprout stage instant + 10 * sprout stage Regeneration (to allies) / 5.6 * sprout stage instant + 8 * sprout stage Regeneration (to self)
  • Range: 300 studs
  • Healing hitbox: 60x60x60
  • Sprout health: 60
  • Sprout duration: 20 seconds
  • Maximum sprouts: 5
  • Cooldown: 0.75 seconds
Ability 1

Brand of Leeching

Fire a projectile that makes enemies heal allies when attacked. For the next 8 seconds, 30% of the damage dealt to them is turned into healing for the ally attacker. For every 50 health healed, gain a seed and grant regen to yourself and allies around you.

  • Damage: 40 (direct) / 20 (AoE)
  • Healing: 15 Regeneration (to allies) / 20 Regeneration (to self) (on cast)
  • Range: 100 studs
  • Life steal: 30%
  • Explosion hitbox: 30x30 studs
  • Healing required to gain a seed: 40
  • Pulse radius: 40 studs
  • Healing on seed gain: 15 instant + 15 Regeneration (to allies) / 12 instant + 12 Regeneration (to self)
  • Duration: 8 seconds
  • Cooldown: 16 seconds
Ability 2

Root of the Oak

Fire three branches which root enemies when hit. Hitting a sprout causes it to activate instantly and create an explosion that heals allies and gives you bonus haste. Hitting an enemy gives you a seed and haste.

  • Damage: 25 (direct) / 12 (splash)
  • Sprout damage: 14
  • Haste: 10% for 1s, then 5% for 2s for every sprout hit
  • Projectile speed: 1.83 studs per frame
  • Projectile lifetime: 2.5 seconds Root applied on direct: .75 seconds Slow applied: 30% for 1.5s
  • Grounded applied: 1s
  • Projectiles: 3
  • Hitbox: 20x20x20 (splash)
  • Cooldown: 10 seconds
Phinisher

Lotus of the Den

Summon a lotus which heals and grants allies regeneration three times before disappearing.

  • Healing: 50 + 50 Regeneration (per wave)
  • Healing hitbox: 150x50x150
  • Waves: 3
  • Wave interval: 6 seconds
  • Duration: 12 seconds
  • Phinisher points: 135
  • Phinisher cutscene: 1.5 seconds

Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.