PH!
Subspace official render
Support

Subspace

Class
Support
Health
250
Shield
100
Difficulty
2 / 5
Released
Playtest 4

Subspace is a support Phighter that specializes in area denial by applying vulnerability and poison and allowing him to set up traps with his Tripmine. He can also levitate enemies using Fallen Star, causing disruption and making them easy targets for Tripmine. Comet Carnage can be used for mid-fight damage advantage, granting heavy vulnerability to those struck by it. Mist Rush turns Subspace invisible and grants a speed buff, allowing him to reposition quickly. His Phinisher, Noxious Void is a powerful ability which creates a vacuum that pulls nearby enemies in, capable of winning group fights and granting his team a significant advantage if it can hit multiple players.

Abilities

Passive

Devitalize

updated 27 September 2026

Kills heal you.

  • Healing: 40 (to self)
  • Subspace can only apply up to 25% Vulnerable at a time.
Primary

Tripmine

updated 27 September 2026

Throw and place a poisonous tripmine. Direct hits instantly explode tripmines. Reloading detonates all tripmines.

  • Damage:
  • Direct: 20 + 10 Poison
  • Direct AoE: 8 + 8 Poison
  • Mine (triggered): 10 + 20Poison
  • Mine (reload): 20 + 20 Poison
  • Vulnerable applied: 5% (direct) / 10% (mine)
  • Fire interval: 1.3 seconds
  • Range: 100 studs
  • Mine pulse interval: 4 seconds
  • Mine pulse duration: 0.75 seconds
  • Mine visibility range: 30 studs
  • Max. mines: 5
  • Max. mine duration: 30 seconds
  • Explosion time: instant (triggered) / 0.5 seconds (reload)
  • Reload time: 0.5 seconds
  • Slow penalty: 10%
  • Bound penalty: 20%
Secondary

Fallen Star

updated 27 September 2026

Launch a crystal that holds enemies in the air when it lands. Recast to slam them to the ground, inflicting Slow and Grounded.

  • Damage: 20 (initial) + 20 (recast)
  • Vulnerable applied: 10% (initial) + 5% (recast)
  • Slow applied: 20% for 3 seconds (recast)
  • Grounded applied: levitate duration (initial) + 1 second (recast)
  • Range: 300 studs
  • Min. travel time: 0.5 seconds
  • Max. levitate duration: 2 seconds
  • Cooldown: 8 seconds
Ability 1

Comet Carnage

Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability.

  • Damage: 20 + 20 Poison (initial) + 4/sec (cloud)
  • Vulnerable applied: 5% (initial) + 8%/sec (cloud)
  • Slow applied: 8%/sec (max. 25%)
  • Projectile speed: 1.75
  • Duration: 7.5 seconds
  • Windup: 0.5 seconds
  • Cooldown: 16 seconds
Ability 2

Mist Rush

Turn into mist and become invisible to enemies, dashing to wherever you're moving. Running into enemies will damage them and apply poison.

  • Damage: 36 (casting) / 10 + 20 Poison (hitting an enemy)
  • Duration: 1.5 seconds
  • Windup: 0.6 seconds
  • Bounce: 25%
  • Push force: 20
  • Slow penalty: 100%
  • Bound penalty: 100%
  • Cooldown: 14 seconds
Phinisher

Noxious Void

Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability.

  • Damage: 6/sec (vacuum) + 20 (explosion)
  • Vulnerable applied: 5%/sec (vacuum) + 15% (explosion)
  • Grounded applied: remaining Noxious Void duration
  • Pull range: 20 studs
  • Duration: 6.5 seconds
  • Phinisher points: 125
  • Phinisher cutscene: 1.5 seconds

Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.